Update v0.1.15 Balance changes and bugfixes
Update v0.1.15
Towers
- Cannon Tower damage increased by 100%
- Cannon Tower projectile speed increased by 20%
Cannon will still be missing sometimes, but when it hits - it does a lot of AoE damage. Also with the projectile speed buff it feels much better.
- Fire Tower base damage increased by 100%
- Scorched Ground damage increased from 10 per second to 15 per second, every upgrade level adds 15 damage
Upgrades
- Right side branch was rearranged into 2 branches: Arcane Overcharge branch and Lightning Strike branch, so that Lightning Strike upgrades are not blocked by Arcane Overcharge
- Acrane Overcharge cost reduced from 3 crystals to 2 crystals
- Arcane Horizon cost reduced from 2/3/4/5/6 crystals to 1/2/3/4/5 crystals
- Greater Lightning cost reduced from 2/3/4/5/6 crystals to 1/1/2/2/3 crystals
- Scorched Ground cost reduced from 2/4/6 crystals to 1/2/3 crystals
- Frost Chains cost reduced from 2/4/6 crystals to 2/3/4 crystals
- Fireball Tower Upgrade cost reduced from 1/2/3/4/5 crystals to 1/1/1/1/1 crystal
- Frost Tower cost reduced from 1/2/3/4/5 crystals to 1/1/2/2/3 crystals
Resource Production Buildings
- Production speed of resources in Lumber Mill and Iron Mine increased by 100%: it is now 2 units of resource per active Peasant per Level of building - max level buildings with 20 peasants will produce 800 resource per minute
- Cost of Iron Mine upgrade levels changed from Iron to Wood
Players will now be able to invest excess Wood to upgrade Iron Mine levels and generate more Iron
+ A bunch of bugfixes
Files
Get Goblin Buster: Incremental Tower Defense
Goblin Buster: Incremental Tower Defense
Status | In development |
Author | Shaimus |
Genre | Strategy, Simulation |
Tags | Clicker, Fantasy, Idle, Incremental, Indie, Pixel Art, Roguelike, Roguelite, Tower Defense |
Languages | English |
More posts
- Update v0.5.35 Final Demo3 days ago
- Demo Update v0.5.338 days ago
- Update v0.2.03 Balance58 days ago
- Update v0.2.02 QoL and Balance60 days ago
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